gl renderer: Compute final color in vertex shader
authorTimm Bäder <mail@baedert.org>
Tue, 17 Dec 2019 14:55:24 +0000 (15:55 +0100)
committerTimm Bäder <mail@baedert.org>
Tue, 7 Jan 2020 16:27:16 +0000 (17:27 +0100)
commit91472b2ecdb235eeab5e62a5999b54c710dc4c2d
treebfdc8081ad015d47534459414195bb8490914cf8
parent80ddcf38d4ad9d289fac0284bebd88d458213eb9
gl renderer: Compute final color in vertex shader

This is a very often used shader. No need to to do this for every
fragment.
gsk/resources/glsl/color.glsl
gsk/resources/glsl/preamble.vs.glsl